December 2010
6 posts
10 tags
SnowFare: Green Guy Call Outs
I added death call outs to the green guys as they die. I came up with mostly movie quotes, I posted some examples here. In addition I tweaked some functionality. When hovering over a guy, you can now select the base to drag around your character. This was annoying when moving/firing quickly, sometimes you would think you would have your character selected, and he/she wouldn’t move....
Dec 16th
17 notes
10 tags
Green Guy SpriteSheet: Alternate Dying Sequence
Here is what I worked on tonight, the Green Guy had two different death sequences, so I made a new one where he spins and breathes his last. I should really convert these into PNGs sometime. Be sure to check out my website to play the game in HD!
Dec 14th
6 notes
7 tags
SnowFare: Minor Tweaks
Minor things that were bothering me: Snowball shadows were way off. This has been fixed. Hovering over the health section will turn transparent so you can see what’s going on. Only active (ie: outside the snowfort) characters will have their health displayed. I cannot tell you how annoying it was to get the health displaying properly, including when you removed characters one-by-one...
Dec 13th
7 tags
SnowFare: Introducing the SnowFort, and new Health...
This is the playable version of the last two posts. In addition, I have disabled the bomb throws from the greens, and removed regenerates, it just was too frustrating to have to replay basically the same formula. No more health updates either, once a green guy hits the snow, thats it, hes gone. Be sure to check out SnowFare.com to play this game as it was meant to be played, in beautiful HD! ...
Dec 2nd
7 tags
Introducing the SnowFort [SCREENSHOT]!
Developed the SnowFort, which made sense since you simply cannot track three characters simultaneously, I can’t anyway. So right now, the SnowFort blocks every shot, but I’ll most definitely create a health counter for it as well, just to make you get out there. Also notice that you cannot attack from behind the fort, it just wouldn’t be fair for the green guys. Have a look at...
Dec 2nd
7 tags
Updated Health System
I am updating the health system, that still needs further tweaking. It was too hard to follow percentages as health, and determining the difference between the characters via tiny icons was not user-friendly. I’ve updated it to look like the screenshot below, which is the traditional heart system, each hit taking a quarter of the heart. Last thing I’m going to add is that only those...
Dec 2nd